

WWE fans no longer believed that their sport of choice was a sport at all, but a dangerous, high impact stage show. To get around state athletic commission laws, McMahon declared in the '80s that pro wrestling was not a sport, but "sports entertainment." As the Internet took hold, fans quickly clued in, at least to an extent, to what was going on. While it's true that upon Pro Wrestling's release, promoters were still protecting kayfabe to an extent, it was clearly dying a slow death - the comic book antics of Vince McMahon's WWF (now WWE) superstars weren't helping. It is a game where, playing characters largely based on popular Japanese wrestlers of the era, you pummel your opponent in the hopes of becoming the champion. Pro Wrestling appeared on Famicom disc systems in 1986 and the NES in 1987. Audiences who bought into the show, and they were huge in number, were all marks.įinally, and most importantly for the purposes of this piece, it was thought that if audiences stopped believing the fights were real, they'd stop buying tickets, so it became necessary for wrestlers to protect the business, or maintain "kayfabe" at all costs. The trick was to get the audience to believe in the "work." The evil touring fighters were heels against the local town babyfaces.

To hide the clandestine nature of the deception, wrestlers would couch their language in carny speak.
